Each time his "Deity's Weapon" rank improves, so too does the rank of his other Class weapons, including unarmed, simple, and a Warpriest's martial weapons (and the Warpriest is now better at using weapons, going to Master rank at 15th level, to help balance the Cloistered Cleric's Legendary casting). Hopefully, what we learn in the Magus playtest can help with an errata for the Warpriest as well! Without good fortitude saves, you are not going to be able to lock people down with grappling, which is something warpriests can be almost as good at as a martial (usually just 1 to 2 points behind) and, with the ability to heal themselves, can be even ahead on. How so? I think replacing free Shield Block with free Emblazon Armament is particularly appropriate: broadly useful for both Shield and 2H users, and key feat if you want to mix spells & weapons/shield especially with mainstay Heal/Harm. 3rd: Get their choice of Shield Block or Toughness. As i said above, similar to Alchemists, Master in armor at level 19 should bring them on par proficiency wise. To compare what the 20th level benefits are of each doctrine: Cloistered: Even Warpriests who use a Shield would prefer this, since they can pick up Shield Block with General Feat while benefitting from Emblazon to their Shield + faciliating their casting while their hands are full. As for those levels were behind, from 1st to 6th, we could be just as potent a caster as a Cloistered Cleric if we want (though that would affect our martial abilities), and from 13th level up we have access to at least 7th level and eventually 10th level spells, which is a resource no other martial can match. Weve established that Warpriests have the chops to contribute in the frontlines; now we want to figure out how what their tool of choice is. Action economy is a resource unto itself. Overall efficiency aside, haste also enables a Warpriest to move, Smite, and raise a shield/cast shield in a single turn (or true strike, smite, retreat, or even heal, strike, shield), which is very important for survivability. Example: Warpriests have the worst spellcasting proficiency in the game, behind Monks, Champions, and even multiclass archetypes (in regards to master spellcasting specifically), because they get their catch-up proficiency upgrades 2 levels later than them so that Cloistered folks can get their spellcasting at the same time as all of the other cool kids. now THAT is a nail on the head. Anadis are peaceful, reclusive humanoids who live deep within woodlands, jungles, and other untamed areas of wilderness. You shouldnt build a Warpriest as a pure control caster, but that doesnt mean you still cant make use of such options. Prerequisite Warpriest Doctrine They were very good frontliners who could also support, and even debuff. Pathfinder - Warpriest Archetypes Breakdown | RPGBOT (Since youre wondering, there is one deity, Shax, who offers both haste and invisibility, but they have other problems which prevent them from being an easy pick, and wanting to cast haste, invisibility and heroism in one fight is a LOT.). Thats all without mentioning how archetypes and General feats let the cloistered Cleric fulfill some of warpriests niche (sometimes better, see champion MC). Is it just me, or could the Warpriest Doctrine use some work? For all of their shortcomings, Warpriests still have 10 levels of casting and Divine Font eating up class power budget thinking too heavily about their shortcomings compared to martials risks giving them too much despite their caster chassis. I rate bows poorly for Warpriests not because they're bad, but because Warpriests dont want to be archers. [Evocation][Uncommon] Offering scaling proficiency in heavy armor could be nice, but I don't know if that would be best served as part of the base chassis, as an option in place of Shield Block or the other feats above, or as an alternative to the proficiency in martial weapons. So today is going to be something of a deep dive, exploring some of the arguments for and against the Warpriest, why they are constructed the way they are, what useful space they fill in the meta, and why they are actually pretty rad. It does result in a really quick progression from Trained to Master in AC, though, so maybe I'd do something else. You can take another dedication when you get your next class feat. Problems are (1) you dont really get anything for it (mostly you trade casty feats for weapony feats) and (2) warpriest stops getting better at what it does want to do at like level 7, which is pretty depressing. But I'd almost always go for Cloistered Cleric. 7th: Get Expert in all simple and martial weapons, and critical specialization in one of their choice as well as their deity's favored weapon. Since heroism also provides extra damage, and we have access to a little extra damage through Emblazon Armament (and strong burst with Channel Smite), our base damage rate is also fairly close despite being well behind on Weapon Specialisation. A cloistered can have similar stuff than a warpriest expending a decent amount of feats, but the warpriest just have those for free. Holy warrior: Warpriest cleric or redeemer champion : r/Pathfinder2e 4 yr. ago by Entuxo Holy warrior: Warpriest cleric or redeemer champion Help me out guys: I want to create a holy warrior character, someone who can be capable fighting, but who also can do some support in the name of its deity. My first instinct for a fix would be giving Warpriests Expert in all martial weapons at 7th, and Master in Armor as well as their existing stuff at 15th. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You gain fervor. The Warpriest depends more heavily on spells than the Paladin, and have very few defensive class abilities. Lv 15: Warpriests decide between Master in armor and the existing Juggernaut benefit. (The following is an excerpt from the upcoming Gentleman's Guide to Faith). 5e especially has this, with the joke of spell slots being SMITE slots being something of a running gag in the community. Well be assuming that the Warpriest has their expected item and status bonuses for each level, and that their target is flanked. The spell also grants you the quickened condition that can only be used to Strike. Comments? Increasing your attack so you go from hitting on an 11 to hitting on a 10 basically gets you an extra hit. Anyways, thoughts? These two are just in the most awkward place with it. You can complete the sentinel archetype through skill feats at lvl 6 and 8. You can keep yourself standing with heal (and given that heal can refill half your health in a single burst, this is something that shouldnt be taken lightly), this costs actions and spell slots. Is lategame Warpriest casting that bad? : r/Pathfinder2e - Reddit Expert in all martial weapons at 7 seems more than enough imo, plus it doesnt penaltise certain religions for the free Quick block since by giving expert in all martials it allows you to always have a 1handed+shield martial option. You must satisfy any prerequisites before taking the feat. Cloistered clerics of Rovagug are likely to be blasters. New comments cannot be posted and votes cannot be cast. If you want to put them on par with Alchemist, since you made the DCs on par with them and the weapon prof on par with them, then Master in Armor needs to be a level 19 feature, not level 15. Warpriest Source Core Rulebook pg. But theres more to consider. (Cloistered's own free Class Feat: Domain Initiate is something many Warpriests may want to pick up anyways, e.g. War priests need something to make up for lower spellcasting prof, and fort save isn't enough, imo. For more information, please see our Otherwise, about what you'd expect, costing a focus point and/or having a long Frequency. Having a Fighter, Barbarian or Champion buddy who can draw aggro for you and use Attacks of Opportunity for battlefield control is huge. It is better on several fronts: works with highest level spells, can be used more than once per day, can reduce a spell to a free action. I dont know that this setup would offer anything over a Fighter with Cleric Dedication and a healing archetype, like Blessed One. Its not required by the spell list. Specifically: The Warpriest. Expert in Fortitude, Warpriest: Can he just ignore strength and wear medium armor and just be slow/ have lower checks? Archived post. That seems equitable (the Cloistered Sentinel and the Warpriest are about equal at this point aside from this). However, there is no similar feat for Warpriest to shore up its weakness in spellcasting. This subreddit is for anything related to the Pathfinder Second Edition tabletop role-playing game. What do you guys think? New comments cannot be posted and votes cannot be cast. I always thought war priests should get mastery in weapons. Reduce your proficiency with all weapons by one step except unarmed and your deity's favored weapon. As such, debuff spells, AOE spells, counteract effects, or anything that requires you to make a spell attack or force a save shouldnt be seriously considered on a Warpriest. And I think something similar may have worked for the Warpriest, but ultimately, well never know (see: conjecture!). At 3rd, 7th, 11th, 15th, and 19th levels, you gain the benefits granted by your doctrine's second, third, fourth, fifth, and final doctrines respectively. Sentinel has two skill feats in its archetype so you aren't cut off for that long. Throw in some nifty weapon based focus spells and a mix of caster-martial class feats and it'd be good. I'm pretty sure it's athletics DC, not fort DC for escaping grapple. They display significant lack of understanding of the new action system and the new character creations system. And all future classes starting with shield block. Since many of you are talking about house rules to boost the Warpriest's power, here are the rules from mine: Your rank in Simple Weapons and Unarmed attacks (and Martial Weapons for Warpriests) increases when your Deity's favored weapon does. If you don't have the weapon specialization class feature, you gain it for the duration of the spell. 7th-10th: Warpriests go up to Expert in attacks, and Cloistered Clerics in spellcasting. Warpriest - Archives of Nethys: Pathfinder 2nd Edition Database While your AC is on par with other martial characters for most levels, your HP certainly wont be. You can join us on for direct discussion on discord.gg/pathfinder2e. A Warpriest who simple ignores strength and pursues wis/cha can go toe-to-toe with their Cloistered counterpart in at least one of offensive spellcasting and healing even taking into account Cloistered Legendary progression, all while not sacrificing even a little bit of AC compared to martial par. In each case, well be comparing the expected damage from a Cloistered Cleric casting harm, from a Warpriest with maximum Wisdom casting harm, and from a Warpriest Channel Smite against AC. Counteract checks are the big issue, and a legit one. So they'd start with spells like a multiclass cleric and could stack on it Sorcerer and/or witch [divine] Dedication and a healing archetype, like Blessed One. Before 2E was published, I remember James Jacobs saying they are going to revise the domains to better suit the Golarion pantheon. Well do a bunch of comparisons- at 4th level when we first get Channel Smite, at 9th level when were in our prime, at 13th level when everyone else overtakes us, at 15th for the Cloistered Master saves, and at 17th level when the Apex item comes online. Fervor - Focus 7 Doesn't quite stack up completely even with Legendary Casting but would at least be in the same ballpark. Differences Between Warpriest and Paladin Ask Question Asked 8 years, 8 months ago Modified 4 years ago Viewed 7k times 12 Both the Paladin and the Warpriest are combat-oriented divine casters, but what I want to know is, from an optimizer's perspective, what is the difference between the two classes in practice? In specific, Fervor: Fervor - Feat 14 Lists Pathfinder: Wrath Of The Righteous - How To Build A Warpriest By Kristy Ambrose Published Jan 22, 2022 Build the most powerful Warpriest in Pathfinder: WotR, with these tips and examples. If you gave a gish the same level of mastery in both martial ability and spellcasting, then youd have an absurdly powerful character. At low levels theyre MUCH better than Cloistered Cleric. Warpriests seem to have things kind of rough compared to other martials. Warpriest Problems and Solutions [Pathfinder 2e] - YouTube Even moreif you aren't adverse to a little necromancy. Like you used to be able to in PF1. First things first though: I wont be considering the Free Archetype rule. Cookie Notice Nonetheless, I think there is something to delve into with how the class actually functions, versus the community perception of that class and its function. I think WarPriest is worth it early if you like your deities weapon and plan to use it. As for high levels, the group I GM has a new arrival - lv14 Warpriest.